A lot of UIs (crafting, explorer, storage) also prevent incidents from happening while not stopping the timer, so if you spend a lot of time in one you'll probably find an incident occurs as soon as you close the UI. Tabbing out of the game (versus fully exiting and closing it) keeps the timer ticking, but as incidents can't happen while the game isn't running in the foreground, then it happens as soon as you go back to the game. Eventually it gets to a point where an incident is guaranteed. ![]() ![]() As it ticks more the chance of an incident happening increases. ![]() Q: Every time I tab back into my game I get an incident immediately, what's going on?Ī: There's an incident timer that ticks in the background of the game.
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